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RECON BY FIRE
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Posted - 2013.05.29 21:33:00 -
[1] - Quote
Halador Osiris wrote:Have you ever tried to jump while wearing several hundred pounds of armor plates? personal consideration wrote: Shields have the really big advantage of being light, so a 500 hp shield suit is really faster compared to a 500 hp armor suit. This is unbalanced. No, it's not. Complex Shield Extenders give 66 HP. Complex armor plates give 115. 500hp shields requires more modules than 500hp armor.
You've obviously never armor tanked. Go skill into armor, put on enough reps to have even 15 hp/s rep, and tell us what kind of plates you were able to fit afterward. I bet it results in nowhere close to 500 armor HP. |
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Posted - 2013.05.29 23:46:00 -
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Harpyja wrote:With max skills on an Amarr logi suit, you get 20hp/s constant reps using two 5hp/s armor reps. That's almost as powerful as shield recharging, but without the delay. You can get 100hp of armor or more during the 5s, if not more, that it takes for shields to start recharging again. Don't even mention when shields are fully depleted.
Add to the fact armor plates give more armor than shield, and you have more hp and a better repair rate, so surely the penalty to movement seems absolutely fine.
Not enough time for L5s in Amarr logi and the armor repair prereq? (Don't have Dust with me, don't know name of skill). With L3s, you still get a decent amount of 11hp/s. (The killer here is the fact that the best armor reps require L5). So you'd have about 17hp/s using the best armor reps.
And guess what, the Amarr logi suit gets 17hp/s base shield recharge rate if I recall correctly.
So because one suit, the slowest suit in the game outside of heavies mind you, can somewhat armor tank effectively then all armor tanking is fine? |
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Posted - 2013.05.30 00:29:00 -
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Harpyja wrote:RECON BY FIRE wrote:Harpyja wrote:With max skills on an Amarr logi suit, you get 20hp/s constant reps using two 5hp/s armor reps. That's almost as powerful as shield recharging, but without the delay. You can get 100hp of armor or more during the 5s, if not more, that it takes for shields to start recharging again. Don't even mention when shields are fully depleted.
Add to the fact armor plates give more armor than shield, and you have more hp and a better repair rate, so surely the penalty to movement seems absolutely fine.
Not enough time for L5s in Amarr logi and the armor repair prereq? (Don't have Dust with me, don't know name of skill). With L3s, you still get a decent amount of 11hp/s. (The killer here is the fact that the best armor reps require L5). So you'd have about 17hp/s using the best armor reps.
And guess what, the Amarr logi suit gets 17hp/s base shield recharge rate if I recall correctly. So because one suit, the slowest suit in the game outside of heavies mind you, can somewhat armor tank effectively then all armor tanking is fine? If you want to be a true armor tank, yes. And the Amarr suit seems to be best at it (or at least more efficient than stacking 3+ armor reps on a Gallente suit). Also keep in mind that LOGISTICS is SUPPORT, not assault. The racial bonuses for Amarr just make armor tanking better than the other suits. And, the Amarr do have the best armor in New Eden, so yes I can make this judgement on armor tanking based on one race. Armor rep rate on Caldari is a joke.
Then I feel comfortable in saying that you are ignorant. I armor tanked on the Gallente Assault before respec, I ended up running shields with regulators, 1 rep, and a CPU chip to make it all fit because armor tanking is so bad. Anybody in this thread right now that claims armor tanking is fine has obviously not tried it. Yeah, whoopdydoo, the Amarr logi has good regen. So what? Shields are still vastly superior to armor. |
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Posted - 2013.05.30 01:25:00 -
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Harpyja wrote:I'm sorry but the Gallente aren't supposed to be better armor tankers than Amarr in New Eden. You try to test armor to the fullest with the wrong race. Just like saying shields suck because Minmatar can't perfect shield fits.
Like I said, ignorant. |
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Posted - 2013.05.30 05:57:00 -
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Harpyja wrote:Here's my final statement.
I only said that I find the movement penalty fine. There also will be future plates that have no penalty but would require more CPU/PG I'd imagine.
I've also stated a long time ago that shield extenders should increase signature size, which would then allow easier spotting on your map and that splash damage becomes magnified.
Cass Barr, a Duvolle melting you before you can hide again doesn't matter if you're shields or armor.
Wow, I only state my opinion with some stats and everyone has to pounce. How do you expect CCP to do the right thing if the forums are filled with negative feedback?
Your "stats" are incredibly misinformed and inaccurate, that is why people are "pouncing" on you. |
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